H H A L OOO 333 H H A A L O O 3 3 H H A A L O O 3 HHHHH AAAAA L O O 33 H H A A L O O 3 H H A A L O O 3 3 H H A A LLLLL OOO 333 ****** *Halo 3* ****** ********************** Halo 3 FAQ/Walkthrough For Xbox 360 Version 1.0 ( 9/29/07 ) Written by Brad Russell "TheGum" (email at the bottom) ********************** Version 1.0 - finished all, what's left? No multiplayer, and I don't intend to add any. (9/29/07) ***************** Table Of Contents ***************** Use Ctrl + F to surf around dude! Section: Code: 1. A Brief Foreword 2. Controls CON2222 3. Starter Tips TIPS333 4. Walkthrough FAQ4444 Sierra 117 / Landfall SPAR117 Crow's Nest / Holdout CROW222 Tsavo Highway / The Road TSAV333 The Storm / Assault STOR444 Floodgate / Cleansing FLOOD55 The Ark / Refuge ARK6666 The Covenant / Last Stand COV7777 Cortana / The Key CORT888 Halo / Return HALO999 5. Weapons GUNS555 6. Enemies BAD6666 7. Copyright/Credits ***************************************************************************** * 1. A Brief Foreword * ***************************************************************************** Welcome to the biggest game of all time, so far. What more can I say? I cannot add or take away from the experience for anyone. There's nothing more to say. It is like playing a movie though, whatever that means. I will say that I was one of those few who got the Limited Edition version, though I didn't have to buy mine. Yes, it was scratched, but at least the game worked fine. It is the first limited edition game I own, and the extras were fine, and I liked the little book included. Plus, the box just looks great. Also, I will have to say that I have not made this guide with any intentions to include multiplayer info. It's basically a whole other monster that would need its own guide. Happy slaying, TheGum ***************************************************************************** * 2. Controls ( CON2222 ) * ***************************************************************************** Just in case someone doesn't have the booklet or the poster thing. XBox 360 -------- A - jump B - melee X - equipment Y - swap weapon RB - hold for action; reload right gun LB - dual-wield; swap grenade type; reload left gun RT - fire right gun LT - fire left gun; throw grenade RS - aim/look; click to zoom LS - move; click to crouch D-Pad - Up for flashlight; multiplayer talk BACK - multiplayer score START - pause menu ***************************************************************************** * 3. Starter Tips ( TIPS333 ) * ***************************************************************************** Just some advice to help you get going. *Save the Grunts for last - that means go for the leader, usually a Brute, so that the Grunts become demoralized. You should almost never waste scarce ammo on the little guys. *Battle Rifle and Carbine - for most of the game these guns are the best. *Only two grenades, but don't conserve - you only get two of each type, but there is a healthy amount of grenades throughout the game. Basically, don't waste them, but don't horde them either. *Aim for the head - very basic, but even though your headshots from rifles don't result in instant-kills, focus on the head area. *The AI can't drive for nothing - seriously. The first driving section is fine for you to go gunner, but you should drive most of the time after. *Run for cover when you're red - even though you might run out of shield and you think it's too late, you would be surprised how many times running for cover will save you. *Always watch your ammo - keep track of how much ammo both of your guns have. If one is low keep an eye out for a better gun. *When in doubt, backtrack - if for some reason you can't go forward and you don't understand my directions, just go backward. ***************************************************************************** * 4. Walkthrough ( FAQ4444 ) * ***************************************************************************** This guide was made using the default settings, including normal difficulty. And trust me, other than a few spots and most of the Flood encounters, the game is really easy on normal. I refer to each level in two ways, just in case someone goes by one way and not the other. I'll name each section by the name in the theater, and by the name of the achievement after you beat a level. And if all else fails, just count the levels and you'll know which one you need. Also, it's best if you read ahead of where you are just a bit. If you're afraid of spoilers, don't be, but I can't promise nothing. If I do spoil something for you, it will be when you get to that point in the guide. So if you can't handle that, I don't know what to say. ===================== Sierra 117 / Landfall ( SPAR117 ) ===================== Into the opening cutscene you will need to look up and down. That is all. When you finally get a gun in your hand you can follow the group along the jungle path. Be sure to press A to jump over the log in your way. Keep going until the group stops. You will split from the rest and follow the Arbiter. Him and you will take point up high in preparation for the coming enemies. Look down the river once you're to the sniping position and watch as the Grunts appear. Let them sorta get out into the open and then start firing. Your buds will help, and it's not a tough fight. You can even go for the big guy on higher ground if you want. After the encounter, your group will move further down the river. They stop in front of a bunker for a spell, and then they keep moving. There is a pod to the right of the bunker with a gun inside, but you don't need it. Soon a dropship appears and spills more Covenant into the river below. Again, so long as you don't die, you'll be fine. Get down there (there is a ramp to the left) and look for a gun called a Spiker near the big guy. Dual-wield it with your handgun if you want to test it out. *SKULL ALERT: I'm sure I'm not going to find many skulls throughout the game, but I got one at least. In the area where the enemies were dropped, follow a path to the right, leading toward a cliff. Look down from the edge and you should see it sitting on a rock. You can jump down and grab it, but I'm more than sure you have to be on a harder difficulty setting.* Follow the path to a shadowy area to the left of the waterfall. There will be another group just like the last two; so just focus on the big guy and pick off the rest. Go the the red flares at the back and get through the tunnel. Keep going and stop when you overlook a wide open area. Don't shoot at the Grunt you see. Your group lets you know that they are sleeping. You can jump down, jump over to that guy, and press B to knock him out. There should be another one down below. There should be a total of five in this area, but don't wander too far or you'll run into the big group of Covenant across the swamp-water. When you're ready, begin your attack on that small army. They are really just two groups of what you've faced so far, so no need to worry too much. I found it best to just attack from the open area in the middle where the sun shines down, but any way to kill them is fine. Your marines will help on the ones that get close, and the Arbiter will snipe from on high. After the place is clear, go up and finish off any survivors. There are plenty of Needlers in the area, but it's up to you if you want to use them. I would advise that you test out dual-wielding two Spikers, if you can find another. When you move along the ledge three final Grunts will be in your way, so get rid of them and move on. When you go around the corner you should see a marine in the arms of a Brute. Quickly unload on the Brute to save him. Finish off the minions and then take the ramp at the back to get on the path. After you cross the log there will be some Jackals. Remember, don't aim for the shield. Behind them will be yet another group of Grunts and a Brute. Be sure to look at the mice for no reason and then follow the flares. When you drop off a ledge you get a Cortana moment, which freaks out everyone else. Checkpoint. Charlie Foxtrot Move along and you'll drop down near a dock area. Quickly take out the enemies before they hide behind the shields, and the shields will get taken out after a while. Quickly gather any munitions in the area and then look farther down the path to see another dropship spill off more Covenent by the structure to the side. The coming battle can only go one way or the other. Either you are quick and deadly with your grenades, or you piddle around too long and get whipped. The best way to handle this group is to quickly get up there with some grenades in hand (which were around the dock area). Take the path through the rock on the left which will be guarded by two Jackals. Then you need to pelt the Grunts in your way with some rifle ammo, but don't waste too much time. Whenever you see anything bigger than a Grunt, toss a grenade, and don't miss. Maybe your friends will help you, or maybe not. The main goal is to take out that big Brute with the grenade gun. Give him a grenade, finish him off, and then clean up the mess that remains. Before you move on, be sure to resupply. You will probably have spent all your grenades, so search for more in pretty much anywhere, especially around the dock. There will be a Brute Shot (grenade gun) and a Battle Rifle (sniper rifle). I say take the rifle, but you can do as you wish. Or you can keep your Assault Rifle, but you should be low on ammo. And I say bring a Needler as your handgun, but that's up to you. When you go around the corner there will be another standard battalion of Grunts and a leader. The leader will deploy a shield, so just take out the little guys that you can, and be sure to get the enemy that pops up to the right, atop the rock. Around this rock will be a path that will get you around the shield, or you can wait for the shield to expire. Move on after the deed is done. *NOTE: You probably picked up a Bubble Shield during the last segment. Simply press X to deploy it, but you can save it for now. Not sure if I'll have the best time to use it, so use it when you please.* *NOTE: Click the Right Stick to zoom while you have a gun with a scope.* Back into the jungle, follow your squad until they tell you about Jackals with Carbines. They will run along the path and engage the enemies, but you can take a raised path up a bit for better use of your rifle. There are just about four of them, and you can just follow your group and take the enemies out from the ground. But you might also consider taking a Carbine yourself. Then they will move to another ledge as the Arbiter goes up a ramp. Don't go over the ledge, instead go up the ramp with your pal and use your sniper skills to take out the enemies all around. When you're satisfied, drop off the ledge and get ready for some heavy fighting. You can run forward and toss a grenade into a group of Grunts around the corner if you want, but then you have to watch out for the Jackals above you. There are two: one in the trees and one on the side of the cliff. Then another group of enemies will come from the side, not to mention any survivors who might be above you as well. After you lose probably a few of your teammates and the battle is over, follow the path. Should encounter another group at the bridge, but using a Brute Shot on the enemies should make things easier. Move along and into the cave. But before that, if you have a Carbine and you're low on ammo, go to the right of the cave. Remember that Jackal who I mentioned was on the cliff-side? If you look up you should see that spot and see him, but you can't get up there. Jump onto the rock on the ground below it and then jump as high as you can toward that spot. You won't get up there, but you should be able to grab the ammo for your gun. Now move on. Quid Pro Quo Yep, another big fight upcoming. Hopefully with your Carbine, start picking off the enemies. If you stay where you are after the cutscene, your squad will have moved away and they will come under fire, but you should be able to toss a few grenades at the Covenant attacking them. Snipe as you wish and then move down into enemy territory. A dropship will deploy more enemies across the dam, but you need to go right and finish off the remaining Covenant on this side. After you gather yourself, go into the building and look across the bridge. Again, any remaining sniper ammo will help or even a Brute Shot. The battle on the bridge will be intense, especially if you are low on ammo. Just scramble around for grenades and ammo and new guns. This might be the best time to test out your Bubble Shield if you need to hide. Your squad will probably be trimmed down to just a few, but don't sweat it. When the dust settles, search for new supplies. Among them should be a new weapon called the Gravity Hammer. When your good to go, follow the path to Johnson (a stupid joke would be appropriate, but I guess kids would be reading this). Hold RB to turn off the shield holding him and his men. But no time to rest. Two dropships will spill more enemies in the places you just came from. Quickly run out after you free the Sergeant and get back to the bridge. Against the Brutes here would be a good time to see what the Gravity Hammer is all about. Then fall back and return to using your Carbine or whatever to pick off the new bad guys. You should be stocked up on munitions, so I take it you can handle this fight with ease. The problem is avoiding the Phantoms that actually stick around this time. But all you have to do is take care of the battle on the ground and let the Pelican handle the air. When the fight is won, go to the cargo bay of the ship and hold RB to exit the level. ===================== Crow's Nest / Holdout ( CROW222 ) ===================== Know Your Role After a bit of talking, follow a marine to the lower area. At the bottom of the stairs there will be some ammo racks on a wall. Pick up the two kinds of rifles and full ammo and keep moving. In the open cavern there are more guns on the sides, but the rifles are your best options. Move up and toward the green door to meet your allies. There are some grenades by the door, and when you are ready just hold RB to open the door. There is only one way to go, so follow your crew down the corridor. Open the next door they stop at and you will be greeted by an explosion. Run out with your Battle Rifle in hand and start picking off the enemies coming from the left side. Since they are so far away, snipe the little guys, then take out the Brutish fellow in a game of peek-a-boo. And try not to kill your friends, they will get in the way. Go to where the dead lie and pick up the many grenades. Your guys will enter a hallway, so help them out. But then go back out into the drive-through tunnel and follow it to the end for a fun bit with some marines (humor in uniform, classic). Now back on the warpath. Move down the hall and take a left to reach another checkpoint. You'll hear some friendlies under fire in the next area, so go help them out, and please keep trying not to kill them. But don't dilly around too much. Jump down on either side to a turret platform that overlooks the loading bay. Kill the Grunts and whatever scurry about and then try to bust the two shields on both sides. Soon there will be two Phantoms that stop by and spill more Covenant into your presence. Now, you can detach the turret, but you have unlimited ammo as long as it's still attached, so leave it alone for now. You want to start in on the laser guns at the fronts of both Phantoms, the first ship and then the second ship. Once that is done then start focusing fire on the smaller game; and by smaller I mean start with the big guys and then work your way down to the Grunts. Another ship will come by, so repeat the goodness. When your guys start moving, pick off any survivor, careful not to kill your own. When all is well, go ahead and take the minigun with you (press B). You may think that Pelican is your ticket out of here, but it's not. Watch as your friends load up and wave bye bye. You can go to the edge of the bay and look out to the insanely pointless battle in the air, or never-ending shall I say. Not much else to do; trust me, I explored this whole area and there wasn't much for it. Just turn around and start backtracking. You'll pick up two scare'dy cats along your way, and you might start getting worried yourself. Make your way back through the long corridor from before and it would appear everything is okay back at the base. And alas, twasn't meant to be. After you see a marine get jacked-up, run out and start unloading on the Drones. Look up to find their source, a cracked open pipe. So while you frantically fire all around in the air, try to focus your fire near the break. After like five seconds into your firing, you might notice the damage you may be taking from your side. That means your friends didn't handle the buggers around you, so back behind some cover, take out the ones near you, and let your shield recharge. If you do this, the fight really isn't tough, especially with your Machine Gun Turret. FYI, only like two well placed bullets from your turret is all it takes. Now go back to the starting point of the level. *NOTE: You might still have a few bullets in the one turret, and if so you are doing great. If you ran out and are considering going all the way back for that other one, don't. There is another one coming up.* Gift With Purchase Return to the computer room to get your next duty (ha ha). Follow Johnson to the door leading to the barracks. Open the first and next door and you're in. You got lots of options on how to tackle this little room. As you can see it is infested with Brutes. I had success just standing behind the green cover barricade (as soon as you enter the room) and sniping the dudes in the head. But there are other ways. For one, there are some new toys all around. Near the entrance are some Grav Lifts. You simply hold RB to swap out whatever other equipment you might have and then press X to deploy a lift. Use the lift to get up to the second level and you will find a Brute maning a turret. Simply run up behind him and whack him and then use the turret to slaughter. Well placed grenades into groups always works too. And there are some shotguns in the ammo racks all over this room, so if up close is more your style, go for it. Don't forget to pay extra attention to the dark Brute who will carry and hammer and try to get close; he is always the first priority in a gun fight. After you clear the place, stock up. Go and grab the turret after it's use here is done. And on your way out of the room, don't forget to grab either a Deployable Cover (the red sharp things) or a Grav Lift (the blue things). *NOTE: Deployable Cover just makes a big blue shield in front of you. You can destory these if you encounter them by shooting toward the front.* Move into the next room which looks like a dead end at both ends. But go the the right and fall down through the hole for another Cortana moment. Look down the way and you will see Drones flying back and forth. Move up closer and use your quick reflexes to shoot at them as they move. More will appear if you hit one, so be ready. Keep moving and fall down another hole, again. You will meet up with who I am 99.99% sure is the Arbiter. Drop down to shake hands and then move through the door on the left. The next area is heck. All I can honestly say is move swiftly, tear through the Brutes with you turret, and save as many Marines as you can. At the bend in the room, with the shower area in the corner, you might get into a game of hide and seek with a few bad guys, so just play it until one of you is dead. By then you should be out of turret ammo, so switch to the sniper gun. Look down the way and aim for the heads of enemies in your sights. Now go all the way around the bend in the room to get on the other side where you fight the last group of Brutes. These guys are tough because they have lots of weapons and equipment at their disposal. Just snipe, dodge, toss grenades, and hide until they are all dead. *NOTE: There is a door in the middle section of the room, what I refer to as the bend in the room for some reason. You can use that door to sneak up on the Brutes in the second area, but maybe just for a grenade and then you're gone. Up to you.* After the carnage you will notice a large following of humans behind you. This is your chance to explore the area for supplies. In the shower area I found a new piece of equipment called a Power Drain, so you might want to pick it up for kicks later. You don't have to explore too much, but I will say there is an interesting ventilation system in the ceiling that you can reach by some ladders; nothing up there, but it's nice to know you had options. When you're ready you can leave through the door on the other side of the room. If your team gets stuck and doesn't follow you, they are probably stuck behind some debris from the battle. Just ram yourself into the obstructions, or nudge your friends in the right direction. Also, there is a Plasma Turret from a dead enemy, or Carbines, take your pick, or bring both (just make sure you keep your Battle Rifle). With your team in full force and waiting for you at the elevator, call it down. Step inside, make sure all the kids are tucked in, and get going up. Go out through the other side and move onto the landing pads for some heavy fighting with the Brutes, Brutes with jetpacks! No, with all your friends around it's actually not that tough; though they do like to toss the grenades at you and you only. Just tear through the enemies as you see them, look up for more, and make sure to shoot at whoever shoots at you. Not as tough as you would think, especially with that Plasma Turret. Well, after the Pelican flies down you think this time it's for you - wrong again. Watch your friends depart to the news that you must go back and do the heroic stuff. Also, if one of your friends is stuck, and the Pelican isn't flying away, nudge him to the back of the ship and then all is well. You can go out the door at the bottom, or you can take a door behind you that leads up to the control room. There you will find a piece of equipment called Cloaking among other toys. In the landing area you may also find something called a Trip Mine, so it's your choice. Stock up with ammo, hop down, and follow the tunnels. Last One Out, Get the Lights Another Cortana moment toward the end. Go through the door and quickly shoot the gunner. Take the turret and make your way down to the next turret, shooting enemies as you go. Look down from this new position and clear the way, then take the new, fresh turret. Make your way to the barricade that has two turrets and take out the enemies that you can see. Don't be afraid to waste ammo, drop one turret, and then pick up another. Three turrets will be in this room, which is a place you have been before (remember the first fight with the Brutes?). Follow your footsteps back to the control room, with a fresh turret in hand. The old room is packing about four Grunts, two Brutes, and one big Brute. You can take out the normal Brutes before they notice you, and then pick off the Grunts. The big guy is tough because of a Fuel Rod Gun, but you can simply drop your turret and toss a grenade at him to get the job done. When the place is cleaned, go arm the bomb (hold RB). Now don't get confused, you are to go back down to the cave area and basically retrace your steps of when you first started this level. The caves are crawling with Grunts, but most are in a state of panic and won't bother you. There might be some Jackals in the area, but you can just run through without bother. A Cortana moment in the corridor. When you re-enter the tunnels, don't worry about the Drones, they are fleeing. But the Grunts might get in your way, so toss a grenade or two and bolt past them. Enter the hall that you took to reach the first loading bay. In fact, that is where you're going. Make your way there, after another moment, and there is more panic, but again, the Grunts aren't a treat. Let the Phantom fly away and then you go pick up that one turret you left behind. Use it to tear up the Jackals on the bay as you make your way to the elevator on the right side of the room. Or you can just make a mad dash, the game doesn't really care. Use the elevator when you get there. Cortana moment, scene, and end level. ======================== Tsavo Highway / The Road ( TSAV333 ) ======================== Full Contact Safari Yep, you were the one left out of the escape-safely party. Press Up on the D-Pad to turn on your flashlight. Follow the men when then move to the next room. Now, I know you just love to drive Warthogs around, but I prefer the right way to do this. Regardless of whether someone claims the Warthog's turret, you take his spot. I repeat, my guide will only cover the turret portion of this section of the game. After witnessing how iffy the AI must have passed driver's ed, you will run into some enemies after not too long. Just squeeze the trigger and focus your aim to clear them all out. You keep rolling and you run into some Covenant near a wrecked vehicle. Take them out as well. Just to note, you need to take out all the enemies before the driver moves along. *NOTE: If you did choose to drive, then all you're doing differently is ram over and into aliens. Same difference.* After you go up an incline there will be two snipers by some wreckage, but don't hit your friends when they drive by. You might get stuck, but the driver will eventually get you back on track. Then there will be a hover pad with one guy on top. Not far away will be another group. Rolling right along, you will see a Phantom around the corner. When you arrive you should aim for the Phantom's gun, then the ground-based turret, then the Brutes, then the snipers in the hover pads, and then the lowly Grunts. This part sucks when you are trying to get a good read on a target, but the driver is going the wrong way. Play through it, aim well, and you'll eventually move on, even if you leave a few survivors. You will soon hit an outpost or something where you run into two (hold on while I look at the book) uh... I don't know what those silver things are. Oh well, shoot them anyways because they not good. Kill them and all the other aliens in the area so you can proceed. Here you have to blow up the hover pads, so just shoot the pads even if you can't hit the enemy on top. Then you move over to the tunnel, but don't jump out just yet. Drones will fly out first, so handle them while you have the turret. Then press RB to get off your post and then go behind the barrier to break the shield box (just smash it with B). Some punk might try to steal your turret, but slap him and say, "Oh no she didn't!" Jump back on and keep cruisin'. Actually, in the tunnel the game's AI really didn't do so well, but I hung with it and we eventually made it over the extremely formidable slope (yeah, took a minute to get over the smallest hill in the world). And then we flipped over and crashed on the other side! Speaking of which, just press RB to flip the Hog over yourself and get back inside; no harm, no foul. Eventually you will keep moving, but I wouldn't blame you if you switch to the driver's seat, but I still prefer the turret. Also, you may have gained one of those silver vehicles to your squad; it's friendly, so don't shoot it. After a death-defying leap you will run into a dead end. That's right, ride's over. *NOTE: Chopper, that is what those silver things are.* The Broken Path You can get a vehicle through that opening, trust me, but it's all for nothing. Just follow the area under the bridge to some ladders and get up to the other side. There will be enemies all around, so snipe what you can get. Then move to the left area, toward the structures. You will see that you have allies cornered in the second building on the left, but as soon as you arrive there will be Brutes and a Phantom to greet you. Grenades pay off big time, but you can survive by jumping around and using those concrete pipes for cover, plus your buddies will help. Then a Wraith shows up after your victory. So jump on and start meleeing it to death. You do this by running toward it, pressing RB when you're close, and then mashing B until one of you is dead. Now that you have saved the day, a Pelican will then drop in a drop off a Warthog. But first, go to the back of the place where your friends made their stand. In the area you should find a true Sniper Rifle, not just a rifle with a scoop on it. And when you're ready, hop onto the gun of the Warthog to get things rolling again. The next part is tricky. Shoot the sniper in the nearby platform when you get moving, but then watch out for those Choppers. If they ram into you, it's to Spartan heaven for ya. Hope that your driver takes to open field or else you're pretty much done. Kill all three drivers and you will move on. Don't worry about losing the other ally vehicle. Whenever you cross into the next area there will be two Choppers sitting idle on the road, so kill the drivers before they can buckle up. Next will be another fight with more Choppers. Two, and then another two. I lost my drivers of my Warthog, which was funny after I realized I was just a sitting duck, and even funnier after I thought the AI had stroked off again on me. But it was no sweat. Just do your job and then hop into a Chopper if you must, or into another ally vehicle. *NOTE: If you don't know how to pilot Halo vehicles, repent now and then look into the manual. Simply put, you look in a direction and then your steering will apply to that direction and all you have to do is press up to go forward. So look in one direction and press up to go that way. No need to turn left or right, you instead look left or right.* Actually, I had a blast using the Chopper in Chopper-on-Chopper fighting. If you go along the path you will run into about three more under a bridge. It's pretty tense if your zooming around in one of these, because any collision means you're dead. You have to rush by your enemy, turn, and start shooting, but you can't stay still and that's the beauty of the game. High stakes and fast, good times. Watch out for the turret up on the rocks to the right, and then the Wraith pelting you from the bridge above. There may be another Warthog in the area, and it too may have lost most if not all of its crew. If so, it would be wise to jump on that turret and let the AI drive you along. Or you can stay in a Chopper if you like, doesn't matter. Actually, it might. You see, you need to go around the rocks and get up to that bridge area. But the AI is terrible at driving and there are turrets and another Wraith up there. You might want to take a Chopper and do the driving and firing yourself. If you would prefer, use a Chopper to get close to a Wraith, jump out, hijack the thing, and then use it to duel with the other one. You can try to use a chopper, but it's hard that way. Or just melee or hijack both Wraiths, it's up to you. Whatever you do, get on the bridge and take it down toward Voi. *NOTE: Trust me, the last four sentences are confusing because that part of the game is nuts. I don't care how you get through it, just do it.* At the end of the bridge will be a blockade - no surprise there. This would be an excellent time to jump out of your vehicle far from the block and use your new Sniper Rifle to clear it of enemies. Get out that big gun and use click the RS twice to zoom up close. Two shots will usually kill the Brutes, or one well-placed headshot. You should use up the rifle's ammo, but at least the path is clear. You could even try use the Chopper to dash through the left side of the obstructions, but the Brutes will most likely catch you. But before you go through the barricade, be sure to pick up another Sniper Rifle in those ammo canisters on the road. *NOTE: If you didn't think any of your buddies from before made it, one or two might run up the road and join you, so don't be alarmed.* Beyond the barricade is a world of fun. Yeah, because about twenty Brutes, a turret, bombs everywhere, debris, and lots of shields is fun. The first thing you need to get rid of is that turret. If you can make is to the downed Pelican and chase the gunner out of his machine, you can pretty much terrorize the dumb lugs. The Brutes with Fuel Rod guns are your next targets. Again, just post up on the Pelican and you should be fine to snipe at your own pace. The place isn't completely clear until the low background music goes away. You don't need to collect ammo or nothing, just go bust the barrier device. Scene and end level. =================== The Storm / Assault ( STOR444 ) =================== Ghost Town Cool, your killing in the rain now. Just let the game drive you to the stop point not far away. You'll jump out and then the mission starts. Everyone gathers in front of the big door, but instead look around. To to the edge of the cliff and locate a Battle Rifle to swap with your lowly Pistol. You can also find at least one Plasme Grenade nearby. Then go open the door. Inside there isn't much in the immediate area. Go up the stairs and follow the path to the next room (you're trying to lead that Warthog through the facility). Some enemies will be in the next room, so be ready. But as soon as you get in, go right and press the green button above the door to let the Hog in. Then handle the remaining vermin. When everyone is ready, you can open the next door with the green button on your side. Or you could go around the path on the right and get some early frags into the enemies waiting in the next room. Either way, you have to fight that group. It might be best to bring your buddies involved, like open the door and then take the other path to flank your enemies. A couple of well-placed grenades will clear it up fast. At the end there might be a Brute inside a Ghost, so just hijack it. After the battle you should collect any Plasma Grenades you can find. When you're ready, open the next door to return outside. Now you can jump on the Warthog as either driver or gunner. But a better option is to use the Ghost. Jump in one and go through to the battle outside. This battle is chaotic. Your goal is the Anti-Air Wraith that is on the ground. But first you must dispatch the other Ghosts, which is not that hard. Just aim for the Grunts driving the Ghosts and they drop off quickly. Then drive over to the Wraith on the ground, jump out, jump onto the front of it, and press LT to drop a grenade (if you have one). That takes care of that. Then use a broken bridge piece in the ground to get up to the other side where the regular Wraith is firing. Again, you can jump out and place a grenade on this one too. Then it's just a matter of clearing the field of bad guys. After the battle you could move through the open door at the other end and keep moving along, but don't. Walk around the path is covered with walk-through crates to restock up on grenades and ammo. Make your way to the pier-like structure in the middle of the area and go to the top of it. Swap out your weaker rifle for that Sniper Rifle. You can take another Ghost from the ground if you like and make your way back to the door at the other end. A new Warthog should be waiting for you, but just stay in a Ghost and go inside. Again, the enemies should be up the steps. It might sound crazy, but you CAN get your Wraith up there to destroy the group. When everyone is dead, go back to the path on the ground and go through the door when it opens. In the next room all you have to do is wait, look up, and shoot at the Drones that pour in from above. Some will go away after a while, so hang in there. In this room you will also notice an ammo box with some Rocket Launchers. You can take one if you wish, but don't drop that Sniper Rifle. Move down the path to find a battalion of Mongooses (or would it be Mongeese?), after another one of those Cortana things. There should be one that has an open spot for a driver and you should take it. You could jump on back, but don't. Follow the gang outside to the next battle. There will be Choppers to greet you, but leave them to your friends. You swing right and around the AA Wraith (anti-air) until your bro takes it out (and they are pretty good shooters). Then move along to the area over the hill and possibly jump over one of those ramps (if you're so bold, and you should try to land on the ramp in front of it). Again, swing around the AA Wraith here too, but don't fall off the ledge; there's room to drive behind the Wraith, but don't be too wreckless. After there will be much movement in the skies. Some Banshees and eventually a Phantom that drops more Ghosts onto the field. Just drive around and let your gunner do his job, and please don't crash and flip out too much. There is nowhere to go after the Phantom goes away, but you're told something is inbound, something big. Judgment Oh, that title sounds weak and meager. Yeah right. A Pelican will drop another friendly into the field and then you wait for the big thing to some up. Yep, a Scarab. For this fight, think the Lord of the Rings: Return of the King, and how the horse dudes had to ride under those big elephants - that's the idea here too. It likes to hang out near the cliff, so that is where you must drive to. And oh by the way, if you wish to switch to the gunner, go ahead, but I wouldn't advise it. You need to keep driving like a madman underneath the Scarab and don't stop for a moment. Being near the cliff, one blast near you and you will go flying over. So stay fast and focused, and only risk crashing if you must. I repeat, the object is to ride UNDER the thing. Don't drive around the field in wide circles, it won't work. Just go back and forth under it. And yes, it does usually target you for its attacks. Eventually you will see it start to malfunction and it will crash to the ground. Remember from, oh I don't know, Halo 2, when you jumped on a Scarab? Again, same idea. Jump on from the front, or whatever spot is lowest to the ground. You can use your rockets before you get on, but you don't have to. When you're on you aren't trying to get inside the thing like you did in the last game. This time you want to clear the side walkways and then grab one of the Plasma Turrets. Use it to clear a path to the back and then unload your firepower on the power box in the back. Press B to drop the gun after the voice tells you to run. Drop the gun, hop off, and run a bit away from it. It will blow up in all next-gen glory and then Pelicans arrive to drop off the Arbiter and the gang. Meet them near the ramp by the big building and they will be off, but you might want to bring that Missile Turret with you. Follow them inside the complex and through the ranks of some wounded marines. There will be another Cortana moment, and you might want to bring a Machine Gun Turret instead, but who could resist the Missile Pod? Move through the winding path and you will get into a storage-crate area where the Brutes wait for you. Jump around and aim for the feet of enemies as you test out that missiles. Move up the steps on the left and jump atop the crates to get a bird's-eye-view of your enemies. They will rally behind some crates and shields, but that makes them easier to kill. And watch out for the smaller bodies on the field, those are your guys. Keep moving as you gain workers into your group of merry men. There will be an ammo box with rifles and then more Brutes around the corner. After that, keeping moving into the next area for your first run-in with the Hunters. Don't just start unloading on them, that won't work. They have tough armor in their fronts and they are unaffected by grenades. So, if you still have that Rocket Launcher from so long ago, whip it out and charge straight at the beasts (you heard me). When they lower their shoulders to ram into you, jump over them, turn around, and nail them with a rocket to the back. That works best and it shouldn't be hard to pull off, and of course a sniper bullet or grenade to the back will do well too. There is a Battle Rifle on the ground as you emerge back outside, but make sure you first use up your rockets on the enemies out here. After you get rid of the first and second group, turn around if you must and swap your depleted guns for fresh ones, like that Battle Rifle. Then join your group and move on. The group actually stops where another Battle Rifle lay. Look into the open storage bin on the right of them for some grenades and the gun. Now move on. Watch as a ship gets blown out of the air and then run to the turret nearby. Get on it (don't you dare detach it yet) and use it to mow down the enemies. You should see them up the small hill and far away, but you can still hit them. When you get tired with shooting at air, detach the turret and bring it with you. Clear your path to the top of the hill and eliminate the Grunts at the top. Then move to the left and up the mound so that you are on high ground. Look right and under the big gun to find a group of Covenant shooting green plasma at you. Avoid these blasts because they tear you up quick. You must move around and keep firing until they stop shooting. You may even consider dropping your turret for the moment to snipe the big dudes. There are two of them, and once they are gone you can resume your normal routine with the remainder. Some enemies may have actually fallen behind the rocks and will be waiting for you en mass. Just flank them from either side and clear out the area. Behind those rocks is a weapon pod with a Fuel Rod Gun, but if you have a Rocket Launcher still, that is fine too. Go under the AA Gun and wait for it to fire. When it does a large blue orb will drop down, so shoot it. Three good shots is all it takes to end the level. Then watch the goodness, or badness, however you look at it. ===================== Floodgate / Cleansing ( FLOOD55 ) ===================== It Followed Me Home Ah yes, your favorite enemy in Halo, the Flood. Finally, at last! No but really, those Flood levels from Halo 2 still haunt me. Now you must backtrack a bit. Just keep moving to the tune of men screaming. You will eventually arrive at a spot where some marines are camped out, but of course you know that won't last. The Flood are back with a vengence! They drop down by the door and you had better toss a bunch of grenades their way. Kill what ever survives but watch out for those marines of yours, they will most likely turn, so take them out once they do. If I'm not mistaken, the Flood will reanimate dead Flood victims, so you can't rest until all the little critters are all dead. Once things are relatively safe, go behind the sandbags for some guns. Now might be the best time to carry a Shotgun, if you have never used one up to this point. Take the path around the door to encounter more scourge, and don't think you can save any of the marines, you can't. Move into the room where you first fought the Hunters to find a lot of Flood-things in the area. There are marines in here, but good luck saving them. Just get in close and use your Shotgun to its best. When all is clear, collect the ammo and grenades and move along. Follow in your footsteps (a common theme in Halo) and fight the Flood in the storage area. Always use the Shotgun up close, and get the ones that jump while they glide through the air. Keep moving and go up the steps on the right. Don't miss the Flamethrower on at the top. Pick it up and follow the Arbiter. Drop through the hole for another moment, and then keep up with your friend. At the sandbags is a decision time moment. Yes, there will be many Flood in the weaving path up ahead, but your Flamethrower is not the best weapon for the occasion. You can drop it and fight the Flood as before, or you can try your best shot with the fire gun. Either way, enter the winding area and take out the Flood. When using the Flamethrower, resist the urge to aim low and always keep backing up (and by urge I mean the auto-aim feature, you will have to fight that). The gun actually works well, just keep aiming a bit up at all times. Where there was once a bunch of wounded and steadfast marines, there is now just one man in need of a happy place. There is a piece of equipment behind the sandbags called a Regenerator, so get if if you please. This thing will keep you healthy in the heat of battle, I think. Keep moving back out to the field where you matched wits with the Scarab. Shadow of Intent At least you get some good news: the Elites have decided to show up. Move along the walkway and take the ramp down to the fight, which you don't even need to help the dudes with. Move with them and it might be best if you drop that Flamethrower now. The group will run into an ambush of Flood, so be surgical with your Shotgun. Lots of Flood will jump from the left of the cliff and seriously mess you up, but just don't die, and try not to kill your friends. Near the ramp there will be a pregnant Flood-thing, so grenades are in order here. You may lose some Elites, but that just means a free Energy Sword for you. Swap it with your rifle to have all close-quarters weapons on hand. Move up the ramp and move inside the place where you suited up for that Mongoose battle. *NOTE: You may want to hold onto your Battle Rifle, if close combat isn't your strongest skill.* *NOTE: My Arbiter got stuck here, so if your's does too, just nudge him in the right direction.* Down the corridor is more Flood, but a lot with guns. Either toss grenades like crazy, or get in close. At the closed door will be another ambush from above. Then more will come in from the walkway above the door. You can run up the ramp on the right to get in close. After the encounter, consider picking up that Battle Rifle on the floor. Follow the walkway to the next room and then go outside. You learn of Cortana's survival, and then you run into a Flood-Hunter. The good news is that these things are slow, just pull out your sword and slash them. Then more Flood will greet you. Go to the left, jump on the turret, but quickly detach it so you can avoid all the attacks and leaps from the Flood below. Kill anything that moves in the shadow and then move along either the lower path, or raised path. More Flood to jump in, so keep dispatching them, and I recommend you take the higher path if you have the turret. Not far you will run into some new kind of Flood that are moving turrets. Use your Battle Rifle on these things, or get up close. You can tell which ones they are because they will look like moving legs when not shooting. After you run into a near what I presume is the crash site, get out your Energy Sword and just start hacking through the almost countless Flood-things. There will be marine, Brute, Hunter, and turret Flood all in one small area, and make sure to go for the Hunters first. Then you will overlook a strange area of debris below. Hop down and you can stock up on supplies, but you don't really need to. Move up the wreckage and drop down. Infinite Devil Machine Move along for a new type of moment, a Gravemind moment. There will be plenty of swords along the way, so you might switch those for your Hammer, if you must. Drop down another hole and proceed through the creepiness. Another moment and then jump onto the blue glowing thing on the floor. Retrieve Cortana for a scene. And then the plot thickens... end level. *NOTE: Did anyone else notice how a computer is affected by... physics?* ================ The Ark / Refuge ( ARK6666 ) ================ Installation 00 Follow the army dudes along the path for quite a ways and then you they will stop behind a Covenant outpost. Use your Sniper Rifle on the big guys first, and then work your way down. Shouldn't be too hard as you will be out of their range. Collect your ammo from a canister and keep moving. Take out any survivors and keep going until you get to the hover pad. Get up top and rip off a turret. More ammo in the canisters and then keep moving. You end up at another AA Gun. Take up a good sniping position and start again with the big Brutes and work your way down. You will have to drop your turret, but you can always pick it up later, but you probably don't need to (I didn't). *NOTE: I hope you've realized it by now, but just in case, you don't have to waste Sniper Rifle ammo on Grunts. Grunts are no real threat when they lose their leader.* After a while a Phantom will arrive and drop off two Hunters. You don't have a Rocket Launcher, but the same rules apply. A good strategy is to clear out all the lesser bad guys first, then let the Hunters move into the open. Then you hop down and run behind them. What you're trying to do is allow your teammates to shoot at the beasts' backs, and your friends are probably on the curved walkway. Just jump back and forth like a madman, shoot their backs with your Battle Rifle, toss a Plasma at their backs if you can, and keep doing so until they are dead. *NOTE: You press LB to switch grenades, just FYI. You haven't needed to up to this point, but better to learn late than never.* Now move along the path and keep fighting the enemies in your way. You don't have to do anything with this AA Gun, as you can see it's not doing anything. Enter the cave and approach a door. Go through the quick hallway to emerge back outside and gain some more friendlies. Snipe more enemies down below, and only two of them are Brutes. Then move along the edge and toward the vehicles, but don't get in. Instead, back up to the higher ground and watch as two vehicles called Prowlers rush in. The enemies should jump out, so snipe them quickly. If they don't jump out, or if they do and then they jump back in, use the Battle Rifle to get the Brutes. First visit the wreckage and swap your most depleted weapon for the Rocket Launcher. Now you have some choices. You can either drive or man the gun on a Prowler, or you can drive or be the gunner on a Mongoose. The Mongoose choice isn't good here because your friends don't have Rocket Launchers, but you do and you could be the gunner this time. But gunning a Prowler is the best way to go. Whatever you do, when you start heading down the path you will jump from up high to way down below, so be ready to stick the landing. Assuming you don't crash and you avoid hitting someone, then the battle starts with enemy vehicles all around. At any time, especially if you lose a gunner, hop out and change rides. And then it's just a matter of following the path and shooting bad guys as you move. After you make another jump you will arrive at an open area where some Choppers will drop in. Remember that if you're gunning in a Prowler, shoot where the enemy will be, not where the enemy is. Then you must go up on that bridge thing and clear both ends of enemies. After that, backtrack a bit and take the other path. Two Ghosts will be waiting for you. Keep going and you will run into a fight between humans and Covenant. Take out the Jackals and then focus on the Ghosts when they show up. Switch vehicles if you lose your crew. In fact, it will be best if you jump out and switch to a Chopper or Ghost. Move through the opening in the rock and there will be a Wraith to deal with. Rush to it, jump out, and tag it with a grenade. Be ready for two Ghosts to appear. It might take a while but you want to eliminate a driver and then take a Ghost, especially if you lost your other ride. Just use your Battle Rifle, backpedal, and jump around until you get a free Ghost. Get in and go over the hill to find two AA Wraiths and a bunch of other Brutes. The Wraiths are busy, so you can jump out and take that turret on the hover pad. You can use the turret as is, but you might not be able to see, so detach and handle the Brutes if you must. Then either use your Rocket Launcher on the Wraiths, or tag each with a grenade, same difference. Now the Pelican will arrive, as will a big ship. Forward Unto Dawn Stand back of the big ship as it drops a whole battalion of tanks and vehicles for you to play with. Jump in the driver's seat of a Scorpion and make your way back to the wall. *NOTE: The Scorpion's controls are different. You steer with the LS and then you move the turret with the RS. Fire with RT.* Now comes the fun part. You will run into a few enemies on your way out of the landing area, but you can be pretty far away and still be deadly accurate. The Scorpion shells fly fast, so you can kill anything with ease. When all the rift-raft is dealth with, make your way to the hole in the rock to kill two Hunters. And when you go through the hole there will be a Phantom on the other side. Aim for the guns on it first, and then you can take it down with a few hits. Also, don't forget to take out the enemies on the ground. Keep backtracking and keep handling the lowly Ghosts. Take out all enemies from afar if you can. When you reach the area with the door, a Phantom will drop more Wraiths. Follow the path on the left that hugs the cliff wall and take out the two Wraiths in the way. But don't stop moving, keep going to get on the bridge thing and take out the Wraith on it too. Watch out for the deadly fire of the Brutes and clear both ends of turrets. Go to the door and allow the floating thing to open it. Get out and go through. Atop the rampway will be a piece of equipment called an Auto-Turret, so pick one up. Follow the bot down the ways and in the next area extend the bridge. There is a terminal behind this button, but its purpose and its value is beyond me. Keep moving and join up with your friends on the other side of the wall. No, don't freak out about that Scarab, at least not at the moment. Either drive or gun the Warthog that picks you up and move along the path taking out the Ghosts that appear. Around the trail will be a small outposts of Grunts, but you can fly past them if you wish. Meet up with your team at the bottom and quickly take control of a Scorpion. Start moving and start taking out the three Wraiths firing at upon you. And then take out whatever is left. Make your way further down the slope and then you run into the Scarab. Don't even think about getting on top of that central structure and doing something from there - doesn't work. The best thing to do is drive under the Scarab, and this time you can just stay under it for as long as you can. Focus fire on the legs and in no time the thing will fall to the ground. Then all you have to do is jump into the back of it, get up to the mid-section, rip off a turret, get to the power thing at the same spot as the last one, and blow it up. You don't get a message saying to run like last time, so after the screen starts shaking, that's a good sign to run for dear life. Your tanks should be in good enough shape, so hop back into control of the best one and make your way up the ramp. Clear it of the enemies, but you can only take it up one level. Take out as many enemies as you can and then hop off to hoof it to the top. Regroup with your pals inside. Real Men Don't Read Maps There is a bit of a scene with the Oracle, and then you enter a room with more sleepers. Kill the a few and then go for the Brute, but it might take a few whacks to bring him down. Keep moving and you will hit a room that has two points of entry: top or bottom. Take the high road and use your grenades to clear the place out, or hit the Brute first and pick off the little guys with ease. Descend and in the next narrow room will be plenty of enemies. Use grenades to clear out the big guys and then use any equipment to finish the rest off. It might get cramped and that kingly Brute will cause you grief. Use the cover all around to recharge your shields and take out all the enemies. Keep going and you will emerge outside. Go and activate the cartographer right there in front of you. Scene, but no end level just yet. After, follow the Oracle back inside. In the previous room is yet another big fight. Take out the Grunts as soon as you enter, then the Brutes on the left, and then the Brutes near the doors. Take the Plasma Cannon on your way out. Down to the next room, these Brutes will use Cloaking, but they aren't that hard to see. If you see a moving outline of a Brute, shoot it. Get into the lower area and make your way to the back, where some Jackals will be waiting. But if you're running low on ammo, turn around and go find the weapon crates that will give you dual-wielding Spikers. Now take the door at the back. *NOTE: You may have noticed a new type of grenade, the Incendiary. Just toss it to bring up small flames.* Follow the path down and you emerge back outside. There area will have a bunch of Brutes seemingly cheering for a victory. And you'll notice a lone enemy sitting in the center. You need to eliminate that guy first. The Spikers don't really work. Your best bet is to use grenades on him and take his hammer. All I did was toss two Spike Grenades, stole his hammer, thrashed a few Brutes, and then I hid under the ramps to recharge my shield. There are plenty of places to hid, so you should be home free after you steal the hammer. Any surviving party members will also help draw the Brutes attention while you bash them. Once all is clear, it's evac time. Scene and end level. ========================= The Covenant / Last Stand ( COV7777 ) ========================= Trident You are coming in hot, as usual. *NOTE: Ever notice how Master Chief is always this close from death in the many cutscenes?* You start out with the Spartan Laser, so switch to a lesser gun for now. Deal with the immediate enemies, then use the charge-shot on the laser to clear out both turrets and the AA Wraith on the other isle. There are more Brutes over there, and the leader has a Fuel Rod Gun. I advise just running over to that side with your Spike Grenades in hand, using both on the lesser Brutes, then your Frags on the leader Brute, and then maybe jump close to him and start hitting him with your melee attack. Take his gun. When all is cleared, a Pelican drops in and gives you some vehicles. The Mongoose's gunner won't have a Rocket Launcher, so don't do that. Just opt to drive the Warthog. Go down the path and around the corner to find a two- route path that leads up the hill. Engage the Ghosts that appear, and handle the turret and Grunts at the top. Keep rolling until you find some Grunts and parked Ghosts. Take out the little guys before they can get mobile. Shortly down the slope, you should really zoom down and get to that Wraith across the water before it tears you up. But, this little battle is way too tough for you to handle, and you actually don't have to. All you need to do is drive around everyone and go down a tunnel hidden to the right, in the rock. Just drive around the Wraith and all the enemies and get your Hog down the ramp. Jump out and run through the door. *NOTE: If there is a way to defeat all the enemies, it's not worth the effort. The reason is because with you driving the Hog, the gunner doesn't hit what you want to hit. And you as the gunner equals the AI driving you right into Death's arms. The best thing would be to jump out and take them on by foot, but that's not very safe either.* Inside will be a larger-than-usual group of enemies. It's best you clear them out, starting with the little guys. Any equipment will help, so will that Fuel Rod Gun. Be sure to pick up a Carbine before you leave through the door at the other side. More enemies in the next area, so do your thing. Swing around and up to the bridge above the first room and use the elevator. But first jump across to the area on the left for some ammo, and there is another access terminal if you wish. Then take the elevator. At the top some Brutes will greet you, but you should be able to stay around the elevator. Use grenades on the ones that get close, and then zoom in to shoot the ones farther down the way. With enough ammo, you can clear the whole room from without moving very far at all. Collect the supplies, the hammer, and then press the button they were guarding. Scene. Take the elevator back down and head back outside; what would Halo be without backtracking? A few small fries in your way, but nothing to worry about. Jump back in your steed outside, load up the pals, and head back. Thankfully, there will be no enemies outside, or anywhere along your backtracking. Drive all the way back to the beach area. You'll see some Hornets land and that's your cue to jump out and take one. If You Want It Done Right... This part is fun. The steering is not too bad, similar to the other vehicles. Get airbourne and head toward the tower that has a big beam of light shooting into the sky. Of course, along the way will be a legion of Banshees. But soon into your flight you should look down and go for the AA Wraith on an island. Then start picking off the other enemies. Keep moving and keep fighting your way to the tower. When you get there, it's a mess. You have a Phantom and Banshees in the sky, AA Wraiths on the ground, countless enemies, and normal Wraith. Go for the AA Wraiths first, then the air threats (which you only need to target the Phantom's gun), and then clear the LZ as the Elites drop into the tower, so don't harm the Elites, but make sure you cut down a bunch of the Brutes, and there are a lot. Land when you can't shoot at anybody from the sky and join the group. Get to the door leading to the tower and use your hammer to cut down the group of Brutes that come out, but don't use the hammer with friends nearby. Clear the enemies and load up on supplies. Enter the tower, which is a similar setup as the other one. When you move into the main area you run into two Hunters and a swarm of Drones. But you take the path on the right and take care of the Drones that meet you. When they are gone you should locate the nearest Hunter, pull out your hammer, and get behind him to deliver the death blow (it usually takes two hits). Then find the other one and help your team kill it. Move through the door and into the next room for more Brutes. Use grenades and whatever to take them out and clear the path to another room. Up here will be more Brutes and then another batch of Drones, and also a gun called a Mauler (not a great gun though). Get on the elevator and you will have to go up alone, but again, you can jump across a gap to find another access terminal before you go up. It would be wise to have two Spike Grenades and some juice left in the old Gravity Hammer. There will be four Brutes cloaked in the control room, and one bigger Brute with a Plasma Cannon. There will also be two Plasma Grenades near the elevator. The plan is to use all four grenades on the regular Brutes, then dodge the fire as you go in for two hammer strikes on the leader. Do so, take his turret, and press the button. Scene, and more bad news. You may want to drop the turret and run to the elevator and get going down, or you can try to mow a path to the elevator control. Either way, get to the panel and head back ASAP. Back downstairs will be just a few Flood fighting your friends, so use up what remains of your cannon. Swap out your hammer for some lesser gun. When you approach the exit doors you run into two Flood and then more outside. There will also be a pregnant one, so be sure to handle the parasites that bust out of it, and try to kill them before they get some dead bodies. Make your way to the waiting allies near the water, fighting what is left of the Flood along the way. You got some choices of rides, but I'll only let you choose the Scorpion. Move through the tunnel ahead. Journey's End Move down the snow-covered path and take out the enemies along the way. It will be tough to avoid hitting your faster allies. When you get into the cliff area, wind your way down the mountain side as you dispatch the enemies in your way. There will be a rough spot with two turrets, and then there will be a Wraith. And always shoot down entire hover pads with one bullet, don't even aim for an enemy or wait to see if an enemy is inside. Shortly after you will see two Hornets land. Relinquish your tank and get airbourne. Move forward to find not one but two Scarabs appear on the snow! Your guns will tear through their legs quickly, and it works best if you aim to the lower parts of the legs. Be sure to pop some shots into the Banshees when you can. When a Scarab falls down, just get to their backside and aim low into the buttocks area, or the spot where the power core sits. If you're lucky you can get low and shoot the core from your ship, but don't be afraid to jump out of your jet and get your hands dirty. Remember, when the back turns from blue to red, the thing will blow. Then repeat for the other one. Once both are down, head toward the center structure and wait for the Oracle to extend the bridge. Follow the Arbiter and get inside that big building. Another Cortana moment as you move inside and then a scene. Ah, too bad, and then the weirdness. Huh? Revelation Team up with these new allies and let them go ahead of you. Sit back and assume a sniping role, and then proceed. The Flood will clear most of the way for you and all you have to do is clean up the survivors. It might take some getting use to, but try to restrain yourself from killing the Flood. Move through the door at the other end and through the short hallway. The next section will be essentially more of the same. Kill one enemy Brute and the Flood will make him an ally. Repeat this and keep your weapons fresh as you move down the way. The Brutes at the door on the other end will put up a fight, but they really stand no chance. Take them out, bring fresh guns, and move through the next set of doors. The next area will be cleared for you. All you have to do is make it to the other side and extend the bridge. Scene. But you're not done yet. After the movie, don't even bother fighting, just run. Run back the way you came, again. You should be fine until you make it to the door, but if you toss a grenade before you reach the door you should clear the Flood that come out. Catch your breath in this room and then run out when you're ready, and you don't have to wait for your friend, or keep up with him. In the next area you get some help by the bots in the air. It might be best to clear out the enemies here, and then get fresh weapons. Again, a grenade at the other door will get the Flood that come out. A Cortana moment as you pass through this last set of doors. On the other side just make a mad dash for the elevator. Run past all the Flood in your way and jump down the blue hole at the back. Scene and end level, finally. ================= Cortana / The Key ( CORT888 ) ================= Rampant Start moving forward, like fastly. When you can, follow a blue path until you find a sword on the upper area, but then jump back down and head through a round door (it's hard to explain, but eventually a marker will show you where to go if you get lost). Then move forward for a Gravemind moment, and then drop through a hole for a Cortana moment. There is somewhat of a path for you to follow, but you want to clear out all the Flood with guns. If you stay in the area where you had the Cortana moment, you can find a Bubble Shield to the left. Use it to draw them to you and blow them up with grenades. When you're ready, climb up the slope and head to the right side, not left or you will hit a dead end Pelican. Go right and use the Energy Sword to clear your way. Get through the door for another Gravemind moment. Keep moving for things to get weird and pass through another door. Then go right and fight all the Flood-things in this small area, or just drop a grenade before they turn. Go up the path and get a sword, then keep moving. Drop down a hole to reach the next area. This is turning into another nightmare. Lots of enemies in here. Get to a little platform to the right and start hacking away at the many Flood. When they are gone, start shooting at the turret things that are firing upon you. Stay to the right side of the room and drop down to the lower level to find a high-tech room. Go to the center of this room to find an access terminal and have a Cortana moment. Go back out, fight the last few Flood, and get out of here through the path in the back of the room that leads upward. Kill the pregnant Flood along the path, and soon after you need to make a sharp left turn and run up a slope. Lots of enemies in your way, but just keep running (if you went left then you found a Flamethrower, but that does you little good). Just keep moving up the narrow path until you run into a Gravemind moment, and then a door. *NOTE: If you have a Cloaking equipment, use it in the part upcoming. And if you don't know what it looks like, just press X and hope for the best.* In the next room of fun, toss grenades in all directions and swing up the path to the left. Clear some space so you can rest up in the tunnel here. When you're ready, keep following this path, jump across the gap, follow the path around, jump another gap, swing around the path in the wall that leads up, and be sure to catch your breath here. When ready, go up and head left, using a grenade if you see lots of Flood. Catch your breath in this little path and then move on. Swing around until you're back into the open, jump across the final gap, and run through the door. You never had to focus on the turrets blasting you. Recharge your shields in here and then you get a double-feature moment. Keep moving down the dark path head toward the light and through a door. In the next big room, run to the right and along the walkway. Slash a path and as soon as you can cross the bridge on the left, do so to get to the other side of the room. Then follow the path right, and then take a hallway on the left where you hit another moment before you go through the door. Go through another door for another moment, and then another door down the way. In the room at the bottom, run to the glowing orb and press B to free your princess. Scene. Nor Hell A Fury... Reunited at last. Go through the door ahead of you and keep moving up through more doors after another calling from Gravemind. When you get back out, go left, kill the Flood here, and grab another sword. Now the goal is to get to the center platform and expose the power things (I didn't see the exact name). From the spot where you grabbed the sword, hop over the rail and run to the button. Push it and take out the Flood nearby. You need to jump to the tiny walkways around each pillar in the room, slash the pillar, and then jump off before it's too late. There are only three, and once you clear out a good number of Flood, you won't be bothered. After you nail the last one you will need to escape. Follow the path behind the button on the central platform and enter in the red tunnel that opens up. Drop down the hole in the floor and head down the path. You will arrive at what should be a familiar spot. To the left will be that old Flamethrower, and to the right will be a locked door, but you must keep going forward to find the path behind the door. You end up at a familiar room where a group of Flood will gather at the door. Try to take them out without the need to rush in and hack away with your sword, but if can get by them, slip into the path on the right wall, go right, then go left to find the way out. Follow the narrow path, when you get to a wider area, go left and back out through the door, and then the rest should be cake. Make your way back to the first room of hell and you will find the Arbiter with a Flamethrower. Run to his side and out the back of the cave. Jump into the back of the broken Pelican to be rid of this hell-hole. Scene and end level. ============= Halo / Return ( HALO999 ) ============= Full Circle You crash-land in the snowy lands of a halo. Follow the long path up and around and through the mountain to end up near a structure. Pods will land and disperse some Flood. Start running to the back of the building, but go to the right side of it. The whole time, jump and ignore all the foes. If a big group gets in your way, just toss a grenade in them. Keep jumping and running and you should make it up the path with little to no damage. But once you make it to the walkway at the back of the tower, things get so bad I don't even want to talk about it. You want to stop and just kill all the bad guys before you move on, but that doesn't work because they just keep coming. And if you do start moving it means you have to run through a swarm of Flood and half of them have Shotguns and other killer guns. Good luck. Run through them and hope your friend the Arbiter can help you a bit. Just keep jumping and hope for the best. When you get through the first bend in the walkway, clear the enemies and rest in the corner for a moment. You should hear that Johnson is helping you, so make your way to the back and up a ramp. Now you should be on the second level. But, if you want to help yourself out, stop and take a breather under the ramp. This should draw some of the bad guys from the second level off and down. Then you can go up and face much less of them. And don't forget to grab fresh guns along the way. When you get to the other side of the second level, take another pit stop under this ramp before you go up. On the third level, it's just fighting for supremecy. All you do at the top is fight off all the Flood; yes, every single one. You'll go through a few guns and you'll waste all your grenades, but do what you must to hang in there. I found that the dual-wielded Plasma Rifles will help you out the most. After all is clear, Johnson will join you and the door will open. Go through and follow your friends to the control room. Scene, and betrayal! The Oracle becomes a boss, if you want to call it that. Just avoid his laser and keep shooting. Eventually Johnson will fire and then you should take his Spartan Laser. Use the laser to blast the Oracle a good three times. Scene. The Way the World Ends It's very appropriate that the game ends with more backtracking. Run back the way you came and take out the Flood that appear, and you might want to take their Plasma Rifles. Make a sharp right turn when you get back outside and climb up the ice slope to get on the cliff. Follow the path all the way to a door. Inside there will be a big fight between Flood and robots, so let them have at it. Keep running until you hit the the corner and rest up before you enter a hallway filled with pregnant Flood-things. Run through it when it's somewhat clear and hang a left. You will find a Warthog, so hop in. You will notice that a dead Arbiter will reappear to join you. Drive forward and make a right when you get to an open area. When you get through the archway you will see a red building in the distance and your marker. Drive around the holes being made in the floor and make a right when you get to the circular structure. Steer through the narrow path as your friend takes care of the Flood. After you make a Hollywood-style leap, dodge the lasers and the holes in the ground and make your way to the tunnel, ASAP. Inside you are reminded of a similar section in a past Halo game. Follow the middle path, dodge the falling debris, and then take the left path toward the end to make another jump. At another circular structure, go left and get through the tricky path all way to the other side where you can jump onto the next metal pathway. Follow it up and then go right to stay on the metal path (don't go up and keep going straight). After another death-defying leap, you land at another round building. Go right and do the driving thing again. Avoid the turrets and the Hunter-Flood to jump onto more metal flooring that leads to another tunnel. Follow the middle path if you like and hope the robots don't blast you from the sky when you make your first jump. Whatever you do, don't take the lower paths, you probably won't make it. Just stay on the higher roads. After another leap, go right (if it's getting repetitive, I know). And around the corner go left when you see the tower falling. More intense driving and then take either the high or low path, but I recommend you take the low road. You will hear that the halo is at 90% when the target marker is in sight. Just push it to the end when you hear you must hurry. Take the final jump at full speed. You'll make it, I hope. Scene and end game, enjoy. Don't forget to stick around after the credits. Good stuff. Great game, especially the Mongoose part. ***************************************************************************** * 5. Weapons ( GUNS555 ) * ***************************************************************************** The booklet that comes with the game helped create this section. So if you have the booklet, you basically have this already. USNC GUNS (the Human Weapons) ========= Pistol ------ Your standard handgun. Nothing special. Use it if you must. Submachine Gun (SMG) -------------- Very good by itself, but even better when dual-wielded with another. With one in each hand you will tear up enemies in no time. Assault Rifle ------------- The standard rifle. Not to be confused with the other rifle. This one does not have a zoom, but it's still the solid gun of choice - you can't go wrong. Battle Rifle ------------ This rifle is better than the last one, just with the zoom alone. It's also stronger, but the flip side is that you can't carry a lot of ammo. It's a good sniper rifle, and even decent up close. Shotgun ------- The gun of choice for close-quarters action. Especially good against the Flood. Sniper Rifle ------------ The opposite of the Shotgun. This baby is supreme at long range, but it's worthless up close, unless your aim is awesome. Don't forget that x2 zoom. Rocket Launcher --------------- Save the rockets for big targets. One-hit kill most of the time. Spartan Laser ------------- This thing is pretty good. You simply get the laser onto a target, hold down the fire button, and then it fires a huge laser blast. Only good for five shots, so make them count. And no, you don't have to stand still or hold it on one point. Covenant Weapons (the alien weapons) ================ Plasma Pistol ------------- Eh, not good at all. I think this thing used to take out shields with one good hit, but I think it's been nerfed a bit. I could be wrong, but it seems weaker. Avoid. Plasma Rifle ------------ This gun is perhaps the best one-handed gun in the game. Even better if you get two. They heat up after too much use, so take it easy. Brute Spiker ------------ One of the new additions. This gun takes the place of the Needler in the dual-wielding department. It's not extremely powerful, but it's decent enough. Most effective in pairs. Needler ------- This gun has been nerfed a bit from the last game. It may be a bit stronger, but you can only carry one, rather than dual-wield like you could in 2. It's still better than a lot of the other guns. Carbine ------- The Battle Rifle of the Covenant. Not extremely powerful, but it is a decent enough sniper rifle with the zoom. Brute Shot ---------- Essentially a grenade launcher, but better because the grenades follow a straight line; so it's more like a rocket launcher. It's not good at long range, unless the enemy stands still for real long. A solid choice for semi- close quarters. Don't get me wrong, it's not as strong as a rocket or grenade. Beam Rifle ---------- I don't recall finding any of these in the main game. I don't even think they are in the multiplayer. If they are anywhere, they are essentially sniper rifles for aliens. Energy Sword ------------ THE weapon for a close quarters fight. One hit and it's over, usually. When you use it on the Flood there will be times when you are slashing at air. Gravity Hammer -------------- Not mentioned in the book. Perhaps better than the Energy Sword. Use it on a bad guy and it's like unleashing a grenade under your feet that doesn't harm you. Mauler ------ Sorta like a single-handed shotgun for aliens. Not as strong, but it has a better range. I didn't like it that much, but it can be dual-wielded. Grenades ======== Frag Grenade ------------ Standard grenade that you toss and it blows up after a while. Plasma Grenade -------------- This is the better grenade because it sticks to stuff, mainly it sticks to enemies. Spike Grenade ------------- The new addition to the family. Incendiary Grenade ------------------ Similar to the ones from RE4, but not as good. It just seems to unleash a little puddle of fire. Not the best option. Equipment ========= Bubble Shield ------------- Exactly what it sounds like. Toss it and you're safe, until someone walks through it. And it doesn't like a heck of a long time, so it's more like a temporary solution. It's best used if you need time to restore your shield. Trip Mine --------- Explodes with contact. Grav Lift --------- Set it down and you have a jump pad. Deployable Cover ---------------- Set this down and you have cover from one side. Cloaking -------- You turn invisible for a short time. Energy Drain ------------ Suck the energy out of the room. Regenerator ----------- Use this to heal yourself as long as you stay in the field. Auto-Turret ----------- Drop this to have a helpful little friend. *NOTE: I know I'm missing some, but it's because I never really used equipment in the game, ever. The rest is in multiplayer.* Support Weapons =============== Machine Gun Turret ------------------ You find these early and often. Very powerful, but limited ammo, inaccurate, and it's heavy. Plasma Cannon ------------- Same as the machine gun, no real difference. Missile Pod ----------- I only found these at one point in the game. It's essentially a rocket launcher that is more accurate. Vehicles ======== Mongoose -------- The smallest vehicle. Just a two-seater and enough room for a driver and a passenger. The rider stands in the back and can fire like a turret, but you just use the weapons you have. Warthog ------- The old favorite. Get a driver and then a gunner. Real simple. Scorpion -------- This has to be the best vehicle, hands down. You can drive and shoot the cannon at the same time. The controls are different, but nothing difficult. Hornet ------ This thing is darn close to being the best ride in the game. You can fly and shoot a powerful machine gun. The only problem is that the controls are a bit strange, what with the three dimensions of movement and all. Pelican ------- You can't fly these, but they lend support in the main game. Ghost ----- Fast and has a powerful gun. Solid all around. Shade ----- I refer to them as turrets, because they are. Wraith ------ The big tanks for the Covenant. Not as direct with the fire, because it shoots upward. It's more like artillery than a tank. Best to jump on and tag it with a grenade. Banshee ------- The flying ships for aliens. You don't get a spot where you have to fly one in the game. Aim behind these to hit the pilot inside. Phantom ------- The support ships for the Covenant. If you ever find one, shoot out its gun in the front and then go for the sides. Chopper ------ A new addition. These things are strong and tonka-tough. A bit hard to drive, but you can have fun driving. ***************************************************************************** * 6. Enemies ( BAD6666 ) * ***************************************************************************** There aren't many in this game. Grunts ------ The little guys of Halo. They can do damage, so don't take them lightly. If you take out the leader of their group it causes them to panic. Don't waste good ammo on them if you can help it. Jackals ------- You usually find them hiding behind shields. Either aim for the legs, the tiny slits on the sides of the shields, or shoot the shield directly to knock them back. Brutes ------ They aren't as tough as in the last game, because they are so common in this game. They usually carry Spikers or Brute Shots. Aim for the heads to get their armor off quicker. Either way, you must get their armor off with enough damage. Drones ------ These bugs fly from above and you only run into a couple of times in the game. Just keep tearing away at their numbers, and quickly before they overwhelm you. Hunters ------- The biggest of the bigs. You don't run into many, which is good. But when you do all you need to do is jump over them and hit their backs. One rocket will work, or a collection of other ammo types. Just never attack their fronts. Flood ----- Ah, the best thing about Halo. These things will start as little critters that scurry on the ground. The bugs will attack you for small damage, but they really want to find a dead body to take it. There can be Flood variations of all Covenant, humans, Elites, and more Flood. That's right, they will even continue to revive fallen Flood. Either completely blow away these things, or use the close-combat set of weapons, such as the Energy Sword and Shotgun. Scarab ------ You run into four throughout the main game. Each time you must aim for the legs, the lower parts, and with enough damage the things will crash to the ground. That is when you board them and go to their backs to find and destroy the power source. ***************************************************************************** * 7. Credits/Copyright * ***************************************************************************** ------- Credits ------- ----------- Please contact me if you need any help, if you want to praise me, if you want to talk, or if you want to ask a question. And if you must send a flame, please be nice so that I'll consider it. Also, if you have a cool trick or comment that you want me to add to this guide, good luck, I don't accept just anything. You will have to present it well and I will have to like it a lot! Please have 'Halo 3' in the title. My email: lunatic_252000@yahoo.com PS - If I don't respond, don't take it personally, but there is most likely a good reason (lazy, heard it a million times, it's stupid, etc). ----------- ----------- I have other guides floating around too. They are: Resident Evil 4 Dead Rising Gears of War Lost Planet Crackdown GRAW 2 Rainbow Six Vegas TES IV: Oblivion (work-in-progress, still) Shivering Isles Knights of the Nine The Darkness BioShock I've also been published in GamePro magazine, June 2007. Pretty cool if you ask me, and all because I write these little guides. Also, I am in the October issue as well, which should be out at the time of this guide's release. At least I ain't a one hit wonder. Look to Gamerhelp.com for a slew of other articles written by me in the featured article section. Here is my list of sites: GameFAQs (main host site) GameSpot GamerHelp IGN MyGamingHelp gametower.org SuperCheats CheatCodeCentral (cheatcc.com) GamersTemple (http://www.gamerstemple.com/) and even a few foreign ones too! All other sites must ask permission if they want this. All I ask is that the guide be ad-free and in this text format. Here is my website: (just as it's written here) www.thechaosuniverse.com You'll find all my other guides here too. I know I don't update it enough, but I would if more people show up... And sorry for how it looks, something weird that I can't fix as of now. ------------- --------- COPYRIGHT --------- This guide may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Copyright 2007 Brad Russell